Here they are, collated sometime in September 2013 from several scraps of parchment and nappy wipes...
"Magic duel-
Summoning higher power:
Currency used is successful service to your higher power
Each higher power linked to dimensional world
5 worlds: 4 players plus AI
Dominate the worlds!
Each world has its particular environmental properties, ecology, denizens"
I imagine an open world RPG/strategy where a central AI defended hub is defending itself against several fronts. Each player's dimension has gates that lead both to the central hub and also into the adjacent kingdom. Rather like Risk, players can form alliances to defend themselves and their kingdom from other players and the dominating Power AI.
Each dimension is essentially an arena that can be captured or assailed through the gates. Once a player has conquered each adjacent kingdom, and commandeered it's forces, they can advance to the central hub and attempt to wrest control from the AI.
That's the initial idea in an acorn.
As I rewrite and rethink ShardWay it will undergo many transformations, retaining some of these starting ideas and growing many more offshoots.
It will need regular pruning methinks!
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